I think most people will agree that first-person titles make the jump from PC to console somewhat seamlessly (programming aside). The keyboard and mouse to controller considerations do not always work out, and Kerbal Space Program is a prime example of this, and one that future developers should consider when deciding to port games of their own. When porting a game, specifically when porting a game from PC to console, figuring out how to transfer the controls is a unique problem. The only problem is that, on a console, Kerbal Space Program is incredibly tedious and plain un-fun to control. If you’re a cosmo-nut, there’s plenty of stuff for you to explore. I can’t really fault the game for its in-depth exercise in space program simulation. That’s why I’m instead going to focus on why this particular game translated into such a bad port. It’s a very good game… just not on consoles. Trust me, I know I’ve killed many.īecause this game has done so well on PC, and also because it has been so well-received on that platform, I’m not going to waste everyone’s time re-reviewing a game that everyone already knows is good. It has to be precise and functional, and if it isn’t, Kerbins will die. This is done in the same manner of knowledge tree you might see in a Civilization game, with each new technology learned opening up the ability to gain others.īuilding a space-ready rocket isn’t anything like building a Gummi ship in Kingdom Hearts – randomly slapping some parts together to make something cool. In order to further your knowledge of certain technology and gain the ability to build better rocket parts and explore the unknown, you need to learn it by spending Science points. I really like the R&D portion of the game. It’s really quite impressive just how involved you can get. This all sounds pretty great, but trust me when I say that it’s really involved-this is no ‘NASA Tycoon.’ Every aspect of the titular space program must be overseen, from marketing and research to rocket construction and space navigation. Running NASA is undoubtedly difficult in real life, and while Kerbal Space Program is a video game simulation, players aren’t let off easy. Platforms: PC, Mac, Linux, Playstation 4, Xbox One However, I think the deeper issues of why this game lost me so early on has to do with it being a very poor port. Some of that may be on me it’s admittedly not the perfect game for me, although I wanted to give it the old college try. In fact, I didn’t have that much fun with Kerbal Space Program at all, despite it being highly reviewed on PC. I’ve killed tons of Kerbins through botched launches, and while that’s pretty funny, it’s not exactly that fun. You’re basically running NASA, and if you’re anything like me, running it poorly. On March 28th, 2019, the Enhanced Edition was updated to KSP 1.5, Dressed for Success, and added the 'History and Parts Pack', a console version of Making History.Kerbal Space Program is a game that puts players in charge of an entire space program. People who have bought the original version will get the new one for free.The game will appear on the Xbox and PS4 stores as a separate game.Because of this, no older save data will be able to be brought over to the new version.The new port is being built from scratch, none of the elements or code from the previous version will be used.The Enhanced Edition is being ported over by Blitworks, as Fly Tiger Entertainment, the original company responsible for porting game, dropped the ball for unknown reasons.The new port will be realized released on Januand be equivalent to KSP 1.22. In December 2017, it was announced that a new port of KSP would released on the consoles and be called "KSP Enhanced Edition". KSP on the consoles is slightly more buggy than the PC version, sometimes whole world files can be corrupted and deleted.Similarly to the absence of mods, there are no downloadable craft files or world files in the console versions.There are no mods in the console versions, but this is the same with many other games on the consoles that were ported over from PC.The maximum part count in the VAB and SPH was 300 parts, probably because any craft that has more than 300 parts would cause intolerable lag on the consoles.Both console versions were equivalent to KSP version 1.1 on the PC.This maybe because the Wii U is now obsolete because of the new Nintendo Switch, but nothing has been said about KSP being ported over to the Switch.īoth the Xbox and PS4 versions of KSP had some limitations: There was going to be a Wii U version of KSP, but in January 2017 Squad announced that it won't be released for unknown reasons. Three days later, on July 15, KSP was released on the Xbox One as well. KSP was released for Playstation 4 on July 12, 2016.
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